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- We are recruiting at all levels for this position*
Position Summary
Creates high quality motion of computer graphics creatures, characters and objects within a shot, using a variety of animation software programs, and working under the general Supervision of Senior Level and Animation Supervisors.
What you'll do:
- Responsible for the successful animation of a series of shots on a specific project.
- Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
- Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high quality work.
- Expected to ‘mentor’ entry level Animators and must be able to assist them with their shots.
- Performs other tasks related to the creation of computer-generated animation.
What we're looking for:
- Experience in traditional animation or computer animation.
- Demonstrable experience working in cel, stop motion or computer animation with experience working on feature films or high end episodic projects.
- Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator based as evidenced by portfolio, demo reel and references.
- Knowledge of UNIX and shell scripting; knowledge of Maya, proprietary and other software programs.
- Mid and Senior level artists are expected to ‘mentor’ entry level Animators and must be able to assist them with their shots.
- Knowledge of chaining and constraint techniques.
- Knowledge of both the CG production pipeline and the other production processes at ILM.
- Excellent organization and communication skills.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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