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DNEG's Feature Animation division, which has gradually expanded over the past few years, is dedicated to realizing the creative visions of major Hollywood studios and independent productions. If you share our passion for bringing these visions to life, we invite you to join our collaborative team.
As we strive to establish ourselves as leading competitors in the industry, the role of our Character Technical Directors (TDs) is pivotal. You will be responsible for designing animation rigs for characters, creatures, props, and vehicles in close collaboration with our Rigging Supervisors and Animation Leads/Supervisors.
Must Have
- Needs to have proven years of experience with significant creature/character projects
- Thorough knowledge of their area of character specialization (i.e., body, face, mechanical rigs)
- Full working knowledge of Maya.
- Comfortable with the technical aspects of character/creature work.
- Strong visual and artistic skills as well
- Good understanding of human anatomy
- Have soft skills such as mentoring junior members
- Organizing task assignments, communicating with other departments, and ensuring the quality of department output.
- Familiarity with pipeline issues and a typical character/creature-heavy post-production environment.
- Extensive Python knowledge (OOP etc.)
- Linear Algebra and Vector Math
Nice to Have
- Maya API knowledge
- C++
- QT or Pyside knowledge
About You
- Team oriented.
- Courteous and helpful.
- Pro-active.
- Adaptable.
- Able to take direction well.
- Good organizational skills.
- Excellent time management skills