Office location: Cambridge, UK - This position can accommodate flexible working options, including predominantly remote work. However, applicants should be based (or willing to relocate) within a comfortable commuting distance of our office to attend onsite as required.
Are you a hands-on designer who thrives at the intersection of gameplay and systems, and loves getting stuck into engine prototyping?
As a Technical Designer on
RuneScape: Dragonwilds, our open-world survival crafting game currently in early access and built in Unreal Engine 5, you'll work closely with the Lead Designer to create gameplay systems that shape the moment-to-moment player experience. You'll be prototyping, iterating, and tuning mechanics that span traversal, combat, encounters, and more.
This role is ideal for someone who loves scripting, collaborating with cross-discipline teams, and solving gameplay problems creatively. You'll help bridge the gap between engineering and design, ensuring that the systems we create are not only exciting and intuitive to play, but technically viable and scalable.
What you'll be doing:
- Prototype, refine, and implement new gameplay systems and features that support the vision of the Lead Designer.