Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here, among the boutique shops, independent cafes, and bars, is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10-grossing, BAFTA-winning mobile smash, Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space, indulgent breakout areas, meeting rooms, and alternative workspaces. The office has been designed to create an environment that encourages and allows our team to do their very best work.
The Golf Clash Team is seeking a Software Engineer with a primary background in Server Programming to develop features and technology across our online systems. You'll architect and deliver scalable backend features for a live mobile title, own and evolve our CI/CD and deployment infrastructure, and partner with design, production, client, QA and CS to ship high-quality features safely and at pace.
This role is located at our Wilmslow-based office, working in a hybrid capacity, including 3 days per week in the office.
Responsibilities
- Develop software features end-to-end.
- Architect and improve core online systems (game server, multiplayer engine, session and player-data services) for reliability, performance and cost at scale.
- Contribute to selected initiatives to ensure a stable experience for our players (e.g., server evaluation/prototyping, infrastructure improvements, technical debt reduction).
- Review and break down pre-production features, shaping architecture and sequencing to de-risk delivery across client, backend and infrastructure