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tombola

Product Manager (Arcade) – Game Studio

Companytombola
LocationSunderland, England, United Kingdom
Posted At2/13/2026

UK Visa Sponsorship Analytics

Analytics are greyed out due to low classification confidence (40.0%).
Occupation Type
Arts officers, producers and directors
Occupation Code Skill LevelHigher Skilled
Sponsorship Salary Threshold
£38,100 (£19.54 per hour)
Immigration salary list rate applies
✓ On immigration salary list - lower visa fees apply

Above analytics are generated algorithmically based on job titles and may not always be the same as the company's job classification. You can also check detailed occupation eligibility, and salary criteria on our UK Visa Eligible Occupations & Salary Thresholds page.

Disclaimer: Hunt UK Visa Sponsors aggregates job listings from publicly available sources, such as search engines, to assist with your job hunting. We do not claim affiliation with tombola. For the most up-to-date job details, please visit the official website by clicking "Apply Now."

Description
Ready to shape the future of play at the UK's biggest bingo site? Do you thrive on turning creative game concepts into a market-leading roadmap? Then you might just be the perfect fit for the tombola family!

We’re not just any igaming firm, we pride ourselves on concepting, designing, creating and delivering unique games in house – delivering the best experiences for our players and clients.

We're on the hunt for a strategic and visionary Product Manager with a specialism in Arcade and Slots to join our Game Studio team in Sunderland. This isn't just about managing a backlog; it’s a chance to hold then pen on the future of our roadmap, defining the vision that keeping our portfolio ahead of the curve.

What You'll Be Getting Up To

Your role is to ensure we are building the right games at the right time. You’ll be the bridge between high-level strategy and studio execution. A typical day might look like this:

  • Roadmap Ownership: Developing and evolving the arcade roadmap, balancing immediate releases with long-term plans for new arcade mechanics and instant-win genres.
  • Defining the "Hook": Partnering with Design and Engine (maths) teams to ensure our games have the right volatility, RTP levels, and player "feel" to stand out in a competitive market.
  • Strategic Communication: Acting as the primary bridge between the Game Studio and business stakeholders (Marketing, Compliance, CRM etc) to ensure the product vision aligns with commercial goals.
  • Market Insight: Identifying market risks and opportunities, ensuring our production schedule is agile enough to react to player trends and regulatory shifts.
  • Delivery: Managing the localisation and product-market fit for our games across all territories (currently UK, Italy, Spain, Sweden & Denmark), ensuring our arcade titles resonate with players in every market.