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Electronic Arts (EA)

Software Engineer - Tools - EA SPORTS

CompanyElectronic Arts (EA)
LocationBirmingham, England, United Kingdom
Posted At2/24/2026

UK Visa Sponsorship Analytics

Analytics are greyed out due to low classification confidence (43.0%).
Occupation Type
Programmers and software development professionals
Occupation Code Skill LevelHigher Skilled
Sponsorship Salary Threshold
£54,700 (£28.05 per hour)
Occupation rate applies

Above analytics are generated algorithmically based on job titles and may not always be the same as the company's job classification. You can also check detailed occupation eligibility, and salary criteria on our UK Visa Eligible Occupations & Salary Thresholds page.

Disclaimer: Hunt UK Visa Sponsors aggregates job listings from publicly available sources, such as search engines, to assist with your job hunting. We do not claim affiliation with Electronic Arts (EA). For the most up-to-date job details, please visit the official website by clicking "Apply Now."

Description
Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our award-winning Codemasters studio is looking for a Software Engineer II – Tools to join the Formula 1 team. You will work within a passionate, close‑knit group of engineers, designers, and content creators, where your contributions are visible and valued. You'll help shape and evolve the tools that empower our teams to build world‑class AAA racing games. This is a hybrid remote/in-office role based in our Birmingham, UK studio. As a Software Engineer II specializing in tools, you will focus on developing high‑quality internal tools that support content creation, workflows, and productivity across the studio. Our mission is to be the world's number one racing games developer—if you share that ambition, we'd love you to join us.

Responsibilities

Reporting to the Software Engineer Manager or Technical Director, you will:

  • Take an active part in developing high-quality tools that support game development and content creation workflows.
  • Implement maintainable applications using C# and WPF within a large, long-lived codebase.
  • Apply MVVM architecture patterns, including IoC and Dependency Injection, to create scalable, testable, and maintainable tooling solutions.
  • Engage with tool users to understand frustrations, facilitate meaningful dialogue, and translate feedback into user-focused solutions.
  • Test, refine, and improve existing tools by enhancing usability, performance, reliability, and maintainability.
  • Contribute clear technical and user documentation and help establish and share best practices for tools development.
  • Use analytics or feedback mechanisms to evaluate and improve tool effectiveness.
  • Provide estimates for tools development work and communicate progress within the team.
  • Identify technical debt within tools, systems, and take ownership of incremental improvements over the course of development.

  • Qualifications And Skills

    • You will have professional experience with C# and C++ (2+ years).
    • Strong professional experience developing applications (WPF) and User Interface Design.
    • Experience using MVVM architecture, including IoC and Dependency Injection.
    • Experience developing tools or editor-focused software, with game development tooling experience.
    • Familiarity with Prism IoC.
    • Experience with animation systems or animation‑related tooling.
    • Experience with Python or scripting languages to support tooling or workflows is advantageous.

    About Electronic Arts

    We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

    We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.